IMPLEMENTASI MEDIA PEMBELAJARAN WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PEMBELAJARAN GEOGRAFI KELAS X DI SMA NEGERI 23 BONE
DOI:
https://doi.org/10.51878/social.v6i3.12939Keywords:
Wordwall, Hasil Belajar, Geografi, Media Pembelajaran DigitalAbstract
This study aims to determine the implementation of Wordwall learning media and its effect on improving students’ learning outcomes in Geography subjects for grade X students at SMA Negeri 23 Bone. This study used a quasi-experimental method with a pretest-posttest control group design. The research sample consisted of two classes, namely the experimental class and the control class with a total of 52 students. Data collection techniques were carried out through learning outcome tests, observations, and documentation. The research instruments consisted of pretest and posttest questions as well as observation sheets of student engagement. Data were analyzed using descriptive analysis and independent sample t-test inferential analysis. The results showed that the implementation of Wordwall media was able to create a more interactive and engaging learning atmosphere and increase student involvement in the learning evaluation process. The average pretest score of the experimental class was 70.19 and increased to 78.96 in the posttest, while the control class increased from 71.69 to 74.42. The hypothesis test results indicated a significant difference between the learning outcomes of students using Wordwall and those using conventional evaluation methods. The use of Wordwall also increased learning motivation, enthusiasm, and student participation during the learning process. Therefore, Wordwall learning media is effective in improving Geography learning outcomes of grade X students at SMA Negeri 23 Bone.
ABSTRAK
Penelitian ini bertujuan untuk mengetahui implementasi media pembelajaran Wordwall dan pengaruhnya terhadap peningkatan hasil belajar siswa pada mata pelajaran Geografi kelas X di SMA Negeri 23 Bone. Penelitian ini menggunakan metode kuasi eksperimen dengan desain pretest-posttest control group design. Sampel penelitian terdiri atas dua kelas, yaitu kelas eksperimen dan kelas kontrol dengan jumlah total 52 siswa. Teknik pengumpulan data dilakukan melalui tes hasil belajar, observasi, dan dokumentasi. Instrumen penelitian berupa soal pretest dan posttest serta lembar observasi keterlibatan siswa. Data dianalisis menggunakan analisis deskriptif dan uji inferensial independent sample t-test. Hasil penelitian menunjukkan bahwa implementasi media Wordwall mampu menciptakan suasana pembelajaran yang lebih interaktif, menarik, dan meningkatkan keterlibatan siswa dalam proses evaluasi pembelajaran. Rata-rata nilai pretest kelas eksperimen sebesar 70,19 meningkat menjadi 78,96 pada posttest, sedangkan kelas kontrol mengalami peningkatan dari 71,69 menjadi 74,42. Hasil uji hipotesis menunjukkan terdapat perbedaan signifikan antara hasil belajar siswa yang menggunakan Wordwall dan siswa yang menggunakan metode evaluasi konvensional. Penggunaan Wordwall juga meningkatkan motivasi belajar, antusiasme, dan partisipasi siswa selama pembelajaran berlangsung. Dengan demikian, media pembelajaran Wordwall efektif digunakan untuk meningkatkan hasil belajar Geografi siswa kelas X di SMA Negeri 23 Bone.
Downloads
References
Albar, L. M. (2025). Pengaruh penggunaan media interaktif berbasis Wordwall quiz terhadap keterampilan berpikir kritis siswa pada pelajaran geografi. Geodika: Jurnal Kajian Ilmu dan Pendidikan Geografi, 9(2), 169–179. https://doi.org/10.29408/geodika.v9i2.29230
Asmelia, S. P., & Fitria, Y. (2023). Hubungan motivasi belajar dengan hasil belajar siswa pada pembelajaran tematik di kelas IV sekolah dasar. E-Jurnal Inovasi Pembelajaran Sekolah Dasar, 10(3), 76–84. https://doi.org/10.24036/e-jipsd.v10i3.10573
Bachiri, Y. A., Mouncif, H., & Bouikhalene, B. (2023). Artificial intelligence empowers gamification: Optimizing student engagement and learning outcomes in e-learning and MOOCs. International Journal of Engineering Pedagogy (iJEP), 13(8), 4–19. https://doi.org/10.3991/ijep.v13i8.40853
Citraningsih, D., & Wiranata, R. R. S. (2022). Analisis SWOT pembelajaran daring era pandemi covid-19 pada sekolah dasar. HUMANIKA, 22(1), 21–40. https://doi.org/10.21831/hum.v22i1.47092
Diana, F. N. W., Rindawati, & Murtini, S. (2026). Pengembangan media game edukasi berbasis Google Site, QuizWhizzer, dan Wordwall untuk meningkatkan motivasi dan hasil belajar geografi. Edukasiana: Jurnal Inovasi Pendidikan, 5(1), 44–56. https://doi.org/10.56916/ejip.v5i1.2938
Gómez, M. J. M., Ruipérez-Valiente, J. A., & Clemente, F. J. G. (2022). A systematic literature review of game-based assessment studies: Trends and challenges. IEEE Transactions on Learning Technologies, 16(4), 500–515. https://doi.org/10.1109/tlt.2022.3226661
Hasanah, N. L., Nurvianti, N., Irsan, L. M., & Daud, L. O. R. (2025). Edukasi interpretasi data geospasial untuk meningkatkan literasi spasial siswa MAN 1 Konawe Selatan. Jurnal Ilmiah Pengabdian Multidisiplin, 1(1), 24–36. https://doi.org/10.69606/jipm.v1i1.247
Indriyani, N., & Sriyono, S. (2023). Efektivitas penggunaan model pembelajaran blended learning berbasis aplikasi Moodle pada mata pelajaran geografi di SMA Negeri 12 Semarang. Edu Geography, 10(3), 26–39. https://doi.org/10.15294/edugeo.v10i3.64698
Listiqowati, I., Umar, W. M., Saputra, I., Suwarni, S., & Eka, I. P. R. (2025). Snakes and ladders game media development for geography learning. GeoEco, 11(2), 269–278. https://doi.org/10.20961/ge.v11i2.95926
Maro, S., Kondoro, A., Mtebe, J. S., Proctor, J., Komba, A., & Haßler, B. (2024). Exploring the feasibility of deploying technology enhanced school-based teacher continuous professional development in internet-limited environments in Tanzania. The International Review of Research in Open and Distributed Learning, 25(2), 60–76. https://doi.org/10.19173/irrodl.v25i2.7428
Meilila, W. T., Anasi, P. T., & Adlika, N. M. (2025). Analisis hasil belajar kognitif peserta didik pada pembelajaran geografi berbasis media quis Kahoot. Jurnal Inovasi Evaluasi dan Pengembangan Pembelajaran (JIEPP), 5(1), 54–59. https://doi.org/10.54371/jiepp.v5i1.649
Nurliah, N., Uca, U., Nyompa, S., Maddatuang, M., & Hasriyanti, H. (2026). Penerapan model pembelajaran make a match berbasis strategi shuffle and recall untuk meningkatkan pemahaman siswa pada konsep geografi di SMA. SOCIAL: Jurnal Inovasi Pendidikan IPS, 6(2), 590–600. https://doi.org/10.51878/social.v6i2.10040
Oktavia, A. D., Tabbu, M. A. S., & Simpuruh, I. (2025). Learning with Wordwall: A quasi-experimental study on student engagement and learning outcomes in geography at a senior high school in Indonesia. Information Technology Education Journal, 4(2), 94–105. https://doi.org/10.59562/intec.v4i2.7779
Pillai, R., Upadhyaya, P., Prakash, A. V., Ramaprasad, B. S., Mukesh, H. V., & Pai, Y. P. (2021). End-user satisfaction of technology-enabled assessment in higher education: A coping theory perspective. Education and Information Technologies, 26(4), 3677–3698. https://doi.org/10.1007/s10639-020-10401-2
Putra, A. K., Sumarmi, S., Bachri, S., Khalidy, D. A., & Huda, I. A. S. (2023). Spatial acumen in the digital age: The transformative power of STEM-enriched mobile textbooks in geography. International Journal of Interactive Mobile Technologies (iJIM), 17(23), 153–167. https://doi.org/10.3991/ijim.v17i23.45949
Rahim, S., Maru, R., Umar, R., Amal, A., & Hasriyanti, H. (2026). Penerapan gamifikasi berbasis deep learning untuk meningkatkan hasil belajar geografi siswa di MTsN. SOCIAL: Jurnal Inovasi Pendidikan IPS, 6(2), 1222–1230. https://doi.org/10.51878/social.v6i2.11745
Rahmi, S., Akbar, M., Syamsuddin, A., & Azzahra, S. F. (2024). Analisis tingkat anxiety mahasiswa selama pembelajaran daring. Jurnal MediaTIK, 7(2), 218–224. https://doi.org/10.59562/mediatik.v7i2.3020
Riegel, K., & Evans, T. (2021). Student achievement emotions: Examining the role of frequent online assessment. Australasian Journal of Educational Technology, 37(2), 75–87. https://doi.org/10.14742/ajet.6516
Sanisah, S., Tohirin, T., Kusmarniaty, K., & Rukakyah, S. (2024). Analysis implementasi pervasive learning model untuk memaksimalkan capaian pembelajaran geografi. Jurnal Basicedu, 8(1), 693–706. https://doi.org/10.31004/basicedu.v8i1.7155
Sayono, S. (2023). Penggunaan Zoom Meeting terintegrasi Google Classroom pada pembelajaran geografi. Jurnal Pendidikan Sultan Agung, 3(1), 75–84. https://doi.org/10.30659/jp-sa.v3i1.26875
Seufert, T., Hamm, V., Vogt, A., & Riemer, V. (2024). The interplay of cognitive load, learners’ resources and self-regulation. Educational Psychology Review, 36(2), Artikel 42. https://doi.org/10.1007/s10648-024-09890-1
Tupas, F. P., Matsuura, T., Listano, L. N. P., Bandojo, M., Bargo, I. A., Laguda, M. L., Guillergan, V. V., Mendoza, J. T. P., Torres, R. A. A., Cachuela, G. C., Latanga, G. B., Pinuela, M. F. G., Magbanua, M. A. U., Biclar, L. A. B., & Bactung-Arostique, F. J. (2023). Gadgets and connectivity - A trend in new normal: Saving education system during pandemic. Journal of Educational and Social Research, 13(1), 262–274. https://doi.org/10.36941/jesr-2023-0024
Triwulandari, A. (2020). Pembelajaran berbasis project untuk meningkatkan prestasi belajar siswa di SMA Negeri 6 Yogyakarta. Jurnal Ilmiah WUNY, 2(1), 45–56. https://doi.org/10.21831/jwuny.v2i1.30943
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 SOCIAL : Jurnal Inovasi Pendidikan IPS

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.














