MOBILE GAMIFIED CHUNKING STRATEGY TO IMPROVE EFL STUDENTS' SPEAKING ACCURACY: CLASSROOM ACTION RESEARCH
DOI:
https://doi.org/10.51878/action.v6i1.10280Keywords:
Speaking Accuracy, Chunking, Classroom Action ResearchAbstract
ABSTRACT
Speaking accuracy remains a major challenge in Indonesian EFL classrooms due to limited opportunities for oral practice, teacher-centered instruction, and high levels of speaking anxiety among students. These conditions often result in low lexical control, frequent grammatical errors, and limited fluency. This study aimed to investigate the effectiveness of the Mobile Gamified Chunking Strategy (MGCS) in improving the speaking accuracy of eleventh-grade students at SMA Negeri 2 Sampang, East Java, Indonesia. This study employed a Classroom Action Research design conducted in two cycles involving 30 students during the 2025/2026 academic year. MGCS integrated lexical chunking instruction, gamified learning activities using Wordwall, and mobile-assisted speaking practice through WhatsApp Voice Typing. Data were collected through speaking tests administered as a pre-test, post-test I, and post-test II, and were analyzed descriptively. The results revealed a substantial improvement in students’ speaking accuracy. The total mean score increased from 15.5 in the pre-test to 23.6 in post-test II, representing an overall improvement of 52.3%. Improvements were observed across all components of speaking accuracy, including grammatical accuracy (59.6%), lexical accuracy (79.1%), and fluency (61.8%). Cycle I resulted in a 29.7% improvement, while Cycle II contributed an additional 17.4% improvement. In conclusion, MGCS proved to be an effective, low-cost, and contextually relevant instructional strategy for improving EFL students’ speaking accuracy in Indonesian secondary school settings.
ABSTRAK
Akurasi berbicara masih menjadi tantangan utama di kelas-kelas Bahasa Inggris sebagai Bahasa Asing (EFL) di Indonesia akibat terbatasnya kesempatan untuk berlatih berbicara, metode pengajaran yang berpusat pada guru, serta tingginya tingkat kecemasan berbicara di kalangan siswa. Kondisi-kondisi ini sering kali mengakibatkan rendahnya penguasaan kosakata, seringnya kesalahan tata bahasa, dan keterbatasan kefasihan. Penelitian ini bertujuan untuk menyelidiki efektivitas Strategi Chunking Berbasis Permainan Seluler (MGCS) dalam meningkatkan akurasi berbicara siswa kelas XI di SMA Negeri 2 Sampang, Jawa Timur, Indonesia. Penelitian ini menggunakan desain Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus dengan melibatkan 30 siswa selama tahun ajaran 2025/2026. MGCS mengintegrasikan pengajaran lexical chunking, kegiatan pembelajaran gamifikasi menggunakan Wordwall, dan latihan berbicara berbantuan perangkat seluler melalui WhatsApp Voice Typing. Data dikumpulkan melalui tes berbicara yang dilaksanakan sebagai pra-tes, pasca-tes I, dan pasca-tes II, serta dianalisis secara deskriptif. Hasil penelitian menunjukkan peningkatan yang signifikan dalam akurasi berbicara siswa. Skor rata-rata total meningkat dari 15,5 pada pra-tes menjadi 23,6 pada pasca-tes II, yang menunjukkan peningkatan keseluruhan sebesar 52,3%. Peningkatan diamati pada semua komponen akurasi berbicara, termasuk akurasi tata bahasa (59,6%), akurasi kosakata (79,1%), dan kelancaran (61,8%). Siklus I menghasilkan peningkatan sebesar 29,7%, sedangkan Siklus II memberikan peningkatan tambahan sebesar 17,4%. Kesimpulannya, MGCS terbukti menjadi strategi pengajaran yang efektif, berbiaya rendah, dan relevan secara kontekstual untuk meningkatkan akurasi berbicara siswa EFL di lingkungan sekolah menengah Indonesia.
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