PEMANFAATAN AUGMENTED REALITY, VIRTUAL REALITY, DAN ARTIFICIAL INTELLIGENCE DALAM MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM: KAJIAN LITERATUR

Authors

  • Ahmad Redho Qurrota A'yun Universitas Islam Negeri Raden Intan Lampung
  • Arif Atma Mahendra Arif Universitas Islam Negeri Raden Intan Lampung
  • Burhanudin Khairi Universitas Islam Negeri Raden Intan Lampung
  • Defriyadi Defriyadi Universitas Islam Negeri Raden Intan Lampung
  • Meriyati Meriyati Universitas Islam Negeri Raden Intan Lampung

DOI:

https://doi.org/10.51878/educational.v6i3.12084

Keywords:

Media Pembelajaran, Pendidikan Agama Islam, Augmented Reality, Virtual Reality, Artificial Intelligence

Abstract

The rapid development of digital technology has transformed learning media, including in Islamic Religious Education (IRE). Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI) offer more interactive, immersive, and adaptive learning experiences that can enhance students’ engagement and understanding. This study aims to analyze the utilization of AR, VR, and AI as learning media in IRE and to examine their potential and challenges in the digital era. The study employed a qualitative approach using library research. Data were collected from 30 national and international journal articles published between 2020 and 2025, supported by books, conference proceedings, and other relevant scholarly documents. Data were analyzed using content analysis. The findings indicate that AR facilitates the visualization of abstract Islamic concepts, VR provides contextual learning experiences through virtual simulations, and AI supports personalized learning by delivering tailored materials and feedback. These technologies have the potential to improve learning motivation, student participation, conceptual understanding, and instructional effectiveness. However, their implementation requires adequate digital competencies among teachers, sufficient technological infrastructure, high-quality educational content, and sustainable educational policies. Therefore, the integration of AR, VR, and AI can serve as a strategic approach to developing innovative and relevant learning media for Islamic Religious Education in the 21st century.

ABSTRAK

Perkembangan teknologi digital mendorong transformasi media pembelajaran, termasuk dalam Pendidikan Agama Islam (PAI). Teknologi Augmented Reality (AR), Virtual Reality (VR), dan Artificial Intelligence (AI) menawarkan pengalaman belajar yang lebih interaktif, imersif, dan adaptif terhadap kebutuhan peserta didik. Penelitian ini bertujuan menganalisis pemanfaatan AR, VR, dan AI sebagai media pembelajaran PAI serta mengkaji potensi dan tantangannya di era digital. Penelitian menggunakan pendekatan kualitatif dengan metode studi kepustakaan (library research). Data diperoleh dari 30 artikel jurnal nasional dan internasional yang dipublikasikan pada periode 2020–2025, serta didukung oleh buku, prosiding, dan dokumen ilmiah lainnya yang relevan. Analisis data dilakukan menggunakan metode content analysis. Hasil penelitian menunjukkan bahwa AR membantu memvisualisasikan konsep-konsep abstrak dalam materi PAI, VR menghadirkan pengalaman belajar yang lebih kontekstual melalui simulasi virtual, sedangkan AI mendukung personalisasi pembelajaran melalui penyediaan materi dan umpan balik yang sesuai dengan kebutuhan peserta didik. Ketiga teknologi tersebut berpotensi meningkatkan motivasi, keterlibatan, pemahaman konsep, dan efektivitas pembelajaran. Namun, implementasinya memerlukan kompetensi digital guru, ketersediaan infrastruktur teknologi, pengembangan konten yang berkualitas, serta dukungan kebijakan pendidikan yang berkelanjutan.

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Published

2026-08-31

How to Cite

Qurrota A’yun, A. R., Arif, A. A. M., Khairi, B., Defriyadi, D., & Meriyati, M. (2026). PEMANFAATAN AUGMENTED REALITY, VIRTUAL REALITY, DAN ARTIFICIAL INTELLIGENCE DALAM MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM: KAJIAN LITERATUR. EDUCATIONAL : Jurnal Inovasi Pendidikan & Pengajaran , 6(3), 2874–2885. https://doi.org/10.51878/educational.v6i3.12084

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