EFEKTIVITAS ASESMEN FORMATIF DIGITAL BERBASIS KAHOOT DALAM MENDUKUNG PEMBELAJARAN MENDALAM TERHADAP PEMAHAMAN KONSEP IPA SMP
DOI:
https://doi.org/10.51878/strategi.v6i3.11213Keywords:
Asesmen Formatif Digital, Kahoot, Pembelajaran MendalamAbstract
ABSTRACT
Science learning at the junior high school level still faces challenges in developing students’ conceptual understanding and deep learning, particularly in ecosystem topics that require integrated conceptual relationships. This study aims to analyze the effectiveness of Kahoot-based digital formative assessment in improving conceptual understanding and supporting students’ deep learning. This research employed a quantitative approach using a pretest-posttest control group design. The sample consisted of two seventh-grade classes: an experimental class (using Kahoot) and a control class (using Google Form). The instruments included a two-tier conceptual understanding test and a deep learning questionnaire. Data were analyzed using N-Gain and Mann-Whitney test. The results showed that Kahoot significantly improved students’ conceptual understanding (sig. 0.001), with higher N-Gain in the experimental class. Additionally, Kahoot had a significant effect on deep learning (sig. 0.024), although the improvement was moderate and not evenly distributed. These findings indicate that Kahoot is effective in enhancing learning outcomes and supporting meaningful learning; however, optimizing deep learning requires more reflective and concept-oriented assessment design and pedagogical strategies.
ABSTRAK
Pembelajaran IPA di SMP masih menghadapi kendala dalam mengembangkan pemahaman konsep dan pembelajaran mendalam siswa, khususnya pada materi ekosistem yang menuntut keterkaitan antar konsep. Penelitian ini bertujuan untuk menganalisis efektivitas asesmen formatif digital berbasis Kahoot dalam meningkatkan pemahaman konsep serta mendukung pembelajaran mendalam siswa. Penelitian menggunakan pendekatan kuantitatif dengan desain eksperimen pretest-posttest control group. Sampel terdiri dari dua kelas VII SMP, yaitu kelas eksperimen (menggunakan Kahoot) dan kelas kontrol (menggunakan Google Form). Instrumen yang digunakan meliputi tes pemahaman konsep berbentuk two-tier dan angket pembelajaran mendalam. Data dianalisis menggunakan N-Gain dan uji Mann-Whitney. Hasil penelitian menunjukkan bahwa Kahoot secara signifikan meningkatkan pemahaman konsep siswa (sig. 0,001) dengan rata-rata N-Gain lebih tinggi pada kelas eksperimen. Selain itu, Kahoot juga berpengaruh signifikan terhadap pembelajaran mendalam (sig. 0,024), meskipun peningkatannya bersifat moderat dan tidak merata. Temuan ini menunjukkan bahwa Kahoot efektif dalam meningkatkan hasil belajar dan mendukung pembelajaran yang lebih bermakna, namun optimalisasi pembelajaran mendalam tetap memerlukan desain asesmen dan strategi pedagogis yang lebih reflektif dan konstektual.
Downloads
References
Andriani, D., Suprapto, P. K., & Triyanto, S. A. (2023). The Effect of Interactive Media Quiz Using Kahoot on Students ’ Learning Outcomes. Bioedukasi: Jurnal Pendidikan Biologi. 16(1), 11–21. https://dx.doi.org/10.20961/bioedukasi-uns.v16i1.67434
Anestasya, F. F., Koto, I., & Setiawan, I. (2025). Implementation of digital assessment based on the learning platform “Kahoot!” to evaluate the conceptual understanding of physic. Kasuari: Physics Education Journal (KPEJ), 8(1), 204–219.. https://journalfkipunipa.org/index.php/kpej/article/view/815
Ardiansyah, A. A., & Nana. (2020). Peran Mobile Learning Sebagai Inovasi Dalam Meningkatkan Hasil Belajar Siswa Pada Pembelajaran Di Sekolah. Indonesian Journal of Educational Researsch and Review, 3(1), 47–56. https://doi.org/10.23887/ijerr.v3i1.24245
Cortés-Pérez, I., Zagalaz-Anula, N., López-Ruiz, M. C., Díaz-Fernández, Á., Obrero-Gaitán, E., & Osuna-Pérez, M. C. (2023). Study based on gamification of tests through Kahoot!™ and reward game cards as an innovative tool in physiotherapy students: A preliminary study. Healthcare, 11(4), 578. https://doi.org/10.3390/healthcare11040578
Garza, M. C., Olivan, S., Monleón, E., Cisneros, A. I., García-Barrios, A., Ochoa, I., & Whyte, J. (2023). Performance in Kahoot! activities as predictive of exam performance. BMC Medical Education, 23, 413. https://doi.org/10.1186/s12909-023-04379-x
Jones, S. M., Katyal, P., Xie, X., Nicolas, M. P., Leung, E. M., Noland, D. M., & Montclare, J. K. (2019). A ‘KAHOOT!’ approach: The effectiveness of game-based learning for an Advanced Placement Biology class. Simulation & Gaming, 50(6), 832–847. https://doi.org/10.1177/1046878119882048
Ismail, M. A.-A., Ahmad, A., Mohammad, J. A.-M., Mohd Fakri, N. M. R., Mat Nor, M. Z., & Mat Pa, M. N. (2019). Using Kahoot! as a formative assessment tool in medical education: A phenomenological study. BMC Medical Education, volume 19, Article 230. https://doi.org/10.1186/s12909-019-1658-z
Khasanah, U., Alanur, S. N., Trisnawati, S. N. I., Sulistyowati, R., Isma, A., Agustina, E., Dewantara, H., Fajariah, N., Azis, F., Fauziah, M., Tahir, M. I. T., Mamu, H. D., Mardin, H., Waldi, A., Syahfitri, D., Arafat, M. Y., Darodjat, D., Khaedir, M., Firdaus, R., ... Hamsar, I. (2025). Deep learning dalam pendidikan: Pendekatan pembelajaran bermakna, sadar, dan menyenangkan. Tahta Media Group
Kulasegaram, K., Chaudhary, Z., Woods, N., Dore, K., Neville, A., & Norman, G. (2017). Contexts, concepts and cognition: principles for the transfer of basic science knowledge. Medical Education, 51. https://doi.org/10.1111/medu.13145
Maraza-Quispe, B., Traverso-Condori, L. C., Torres-Gonzales, S. B., Reyes-Arco, R. E., Tinco-Túpac, S. T., Reyes-Villalba, E., & Carpio-Ventura, J. D. R. (2024). Impact of the Use of Gamified Online Tools: A Study with Kahoot and Quizizz in the Educational Context. International Journal of Information and Education Technology, 14(1), 132–140. https://doi.org/10.18178/ijiet.2024.14.1.2033
Mattawang, M. R., & Syarif, E. (2023). Dampak penggunaan Kahoot sebagai platform gamifikasi dalam proses pembelajaran. Journal of Learning and Technology, 2(1), 33–42. https://doi.org/10.33830/jlt.v2i1.5843
Nana. (2020). Pengembangan inovasi modul digital dengan model POE2WE sebagai salah satu alternatif pembelajaran daring di masa new normal. Prosiding SNFA (Seminar Nasional Fisika dan Aplikasinya), 5, 167–176.. https://doi.org/10.20961/prosidingsnfa.v5i0.46607
Niama, S. U., Nurwahyunani, A., Sumarno, S., Luthfiyah, F., & Hartini, S. (2023). Pemanfaatan Kahoot sebagai media pembelajaran berbasis permainan dalam menumbuhkan motivasi belajar siswa pada pembelajaran biologi. Jurnal Pendidikan Tambusai, 7(2), 11250–11256. https://jptam.org/index.php/jptam/article/view/8147
Rahmayana, L., & Halim, A. (2024). The impact of kahoot-based formative assessment on student learning outcomes at a Junior High School in Samarinda. EnJourMe (English Journal of Merdeka) : Culture, Language, and Teaching of English, 9(1), 103–118. https://doi.org/10.26905/enjourme.v9i1.13150
Ramdhani, L. I., Triana, D. D., & Madani, F. (2024). Enhancing student learning outcomes through formative assessment: A systematic literature review. Mimbar Ilmu, 29(3), 529–536.. https://doi.org/10.23887/mi.v29i3.89840
Sugiyono. (2019). Metode penelitian kuantitatif, kualitatif, dan R&D (Edisi ke-2). Alfabeta.
Traverso-Condori, L. C., Belé, S., Tinco-Tú, S. T., Reyes-Villalba, E., & Carpio-Ventura, J. R. (2024). Impact of the use of gamified online tools: A study with Kahoot and Quizizz in the educational context. International Journal of Emerging Technologies in Learning (iJET), 19(1), 150–168. https://doi.org/10.18178/ijiet.2024.14.1.2033
Wang, A. I., & Tahir, R. (2020). The effect of using Kahoot! for learning: A literature review. Computers & Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818
Y?lmaz, S. S., & Ya?ar, M. D. (2023). Effects of Web 2.0 tools (Kahoot, Quizlet, Google Form example) on formative assessment in online chemistry courses. Journal of Science Learning, 6(4), 442–456. https://doi.org/10.17509/jsl.v6i4.60479
Zulyetti, D. (2023). Flipped Classroom Learning Model With Kahoot Media: the Effectiveness to Affect Students Motivation and Learning Outcomes in Biology Subject. Journal Of Education And Teaching Learning (JETL), 5(2), 208–217. https://doi.org/10.51178/jetl.v5i2.1400
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Ainunnisa Nurulfathimah, Khilda Gina Adawiyyah, Cicin Resnawati, Nana Nana

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.













