URGENSI PENGEMBANGAN E-MODUL MODELLING LANJUTAN BERBASIS PJBL DALAM PEMAHAMAN KONSEP DAN KREATIVITAS PRODUK ANIMASI SMK

Authors

  • Insiyatul Fikriyah Teknologi Pendidikan, Universitas Negeri Surabaya
  • Lamijan Hadi Susarno Teknologi Pendidikan, Universitas Negeri Surabaya
  • Syaiputra Wahyuda Meisa Diningrat Teknologi Pendidikan, Universitas Negeri Surabaya

DOI:

https://doi.org/10.51878/educator.v6i4.15933

Keywords:

e-modul, modelling lanjutan, pjbl, pemahaman konsep, kreativitas produk

Abstract

The gap between the ideal conditions for learning advanced modeling material in class XI PPLG SMKN 2 Bangkalan and the real conditions in the field is the main issue in this research. This situation is evidenced by the students' practical exam scores, which are still far from the standard of the Learning Mastery Criteria (KKTP). Project-based learning was previously applied to this material; however, the problem lies in the lack of learning media that supports students' independent practical activities. The focus of this research is to examine the urgency of developing a project-based learning e-module to enhance students' understanding of concepts and creativity in animation products. The research method applied is descriptive qualitative with literature review supported by additional data from preliminary studies, including interviews with the teacher of the 3D Animation subject, practical exam score data, and questionnaires distributed to 17 students. The research results indicate that students' practical exam scores range from 52 to 60, while the KKTP standard is set at 75. Students experiencing difficulties in understanding the material account for 76.5%, while 88% need digital learning materials that can be accessed independently. The literature review shows that the use of e-modules in conjunction with project-based learning effectively enhances conceptual understanding and creativity in animation products consistently. Therefore, project-based learning e-modules have a high urgency for immediate implementation. To ensure optimal implementation, it is necessary to consider digital infrastructure, teacher competencies, and student characteristics.

ABSTRAK

Kesenjangan antara kondisi ideal pada pembelajaran materi modelling lanjutan di kelas XI PPLG SMKN 2 Bangkalan dengan kondisi real di lapangan menjadi permasalahan utama pada penelitian. Kondisi tersebut dibuktikan dengan hasil nilai ujian praktik siswa yang masih jauh dari estándar Kriteria Ketuntasan Tujuan Pembelajaran (KKTP). Project-based learning sebelumnya diterapkan pada materi ini, namun yang menjadi masalahnya yaitu kurangnya media pembelajaran yang mendukung kegiatan praktik mandiri siswa. Fokus masalah pada penelitian ini yaitu mengkaji urgensi pengembangan e-modul berbasis project-based learning untuk meningkatkan pemahaman konsep dan kreativitas produk animasi siswa. Metode penelitian yang diterapkan berupa pendekatan kualitatif deskriptif melalui kajian pustaka yang diperkuat oleh data pendukung hasil studi pendahuluan meliputi wawancara bersama guru pengampu mata pelajaran Animasi 3D, data nilai hasil ujian praktik dan angket yang disebarkan kepada 17 siswa. Hasil penelitian menunjukkan bahwa nilai hasil ujian praktik siswa antara 52 hingga 60, sedangkan estándar KKTP yang ditetapkan 75. Peserta didik yang mengalami kesulitan memahami materi sebanyak 76,5% sedangkan 88% membutuhkan bahan ajar digital yang dapat diakses secara mandiri. Adapun hasil kajian literatur membuktikan bahwa anatara e-modul dengan project based learning efektif meningkatkan pemahaman konsep dan kreativitas produk animasi secara konsisten. Dengan demikian, e-modul berbasis project-based learning memiliki urgensi yang tinggi untuk segera diimplementasikan. Agar penerapannya berjalan dengan optimal, maka tetap harus mempertimbangkan infastruktur digital, kompetensi guru dan karakteristik peserta didik.

 

 

Downloads

Download data is not yet available.

References

Abas, A., Amin, M., Ibrohim, & Indriwati, S. E. (2024). Integration of project-based learning to improve scientific process skills and conceptual understanding in the learning process of invertebrate zoology. Jurnal Pendidikan Biologi Indonesia, 10(2), 486–496. https://doi.org/10.22219/jpbi.v10i2.34305

Ahmad, S. T., Watrianthos, R., Samala, A. D., Muskhir, M., & Dogara, G. (2023). Project-based learning in vocational education: A bibliometric approach. International Journal of Modern Education and Computer Science, 15(4), 43–56. https://doi.org/10.5815/ijmecs.2023.04.04

Andriani, P., & Juliani, R. (2025). Pengembangan e-modul interaktif berbasis proyek untuk meningkatkan kreativitas siswa kelas XI MIA 2 pada materi termodinamika. Edu Talenta, 4(1), 35–44. https://doi.org/10.56129/jet.v4i1.421

Antonius, A., Huda, N., & Suratno, S. (2022). Pengembangan e-modul interaktif pembelajaran gambar teknik berbasis keterampilan kreatif untuk siswa SMK. Jurnal Manajemen Pendidikan dan Ilmu Sosial, 3(2), 1090–1102. https://doi.org/10.38035/jmpis.v3i2.1347

Avila Syahmi, F., Mustaji, & Maureen, I. Y. (2024). Pengaruh project based learning terhadap kreativitas dan hasil belajar pada mata pelajaran animasi 2D dan 3D di SMK Unitomo. Edukasia: Jurnal Pendidikan dan Pembelajaran, 5(1), 155–162. https://doi.org/10.56393/edukasia.v5i1.2140

Cahyani, A. E. M., Mayasari, T., & Sasono, M. (2020). Efektivitas e-modul project based learning berintegrasi STEM terhadap kreativitas siswa SMK. Jurnal Ilmiah Pendidikan Fisika, 4(1), 15–22. https://doi.org/10.20527/jipf.v4i1.1774

Dewey, J. (1916). Democracy and education: An introduction to the philosophy of education. The Macmillan Company.

Dwi, M. A., Salam, U., & Nawawi, H. H. (2023). Pengembangan e-modul berbasis PjBL dalam pembuatan multimedia interaktif. AoEJ: Academy of Education Journal, 14(2), 714–726. https://doi.org/10.47200/aoej.v14i2.1885

Dwitya, K., Sujaya, A., Herlambang, A. D., & Afirianto, T. (2023). Pengembangan media pembelajaran e-modul interaktif untuk meningkatkan hasil belajar siswa pada mata pelajaran dasar program keahlian jurusan Desain Komunikasi Visual (DKV) di SMK Negeri 5 Malang. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 7(4), 2001–2009. https://doi.org/10.21107/j-ptiik.v7i4.9812

Dyah, A. N. A., Subali, B., Nugroho, S. E., & Sidiq, M. (2025). Integrated interactive e-module for project-based learning to enhance independence and conceptual understanding of alternative energy. Unnes Science Education Journal, 14(3), 427–436. https://doi.org/10.15294/usej.v14i3.29167

Faidah, D. I., Suryanti, & Istiq'faroh, N. (2025). Systematic literature review: E-module in digitization of learning in elementary schools. Journal of Innovation and Research in Primary Education, 4(3), 825–834. https://doi.org/10.56916/jirpe.v4i3.1448

Firdaus, R., Herwanto, H. W., Jayanti, R. D., Maskuri, M. N., Ratnasari, H. D., Hofifah, & Maulana, A. I. A. (2024). Pengembangan modul pembelajaran elektronik informatika materi pengembangan aplikasi mobile untuk meningkatkan kreativitas siswa. Edukatif: Jurnal Ilmu Pendidikan, 6(6), 6426–6434. https://doi.org/10.31004/edukatif.v6i6.7710

Fitri, R., & Amran, A. (2024). The project-based learning model and its contribution to student creativity: A review. Jurnal Pendidikan Biologi Indonesia, 10(1), 223–233. https://doi.org/10.22219/jpbi.v10i1.31499

Fitriani, E., & Festiyed, F. (2023). The effect of STEM integrated physics e-modules to improve critical thinking ability of class XI students of SMAN 2 Lubuk Sikaping. Physics Learning and Education, 1(2), 124–129. https://doi.org/10.24036/ple.v1i2.57

Green, A. E., Beaty, R. E., Kenett, Y. N., & Kaufman, J. C. (2024). The process definition of creativity. Creativity Research Journal, 36(3), 544–572. https://doi.org/10.1080/10400419.2023.2254573

Gunawan, M. A., Fitri, A., & Murodah, N. (2024). Development of an e-module for educational evaluation course with a problem based learning framework. Edukasia Islamika, 9(1), 132–144. https://doi.org/10.28918/jei.v9i1.7242

Khuzaimah, A. U., Amin, B. D., & Arafah, K. (2022). Physics problem based e-module development to improve student’s physics concept understanding. Jurnal Penelitian Pendidikan IPA, 8(4), 2389–2395. https://doi.org/10.29303/jppipa.v8i4.2009

Mardi, Ekohariadi, Sutiadiningsih, A., Wibowo, T. W., & Suhartini, R. (2025). Modeling the influence of digital technical competence in animation creation on employability of vocational high school animation students using PLS-SEM. Edelweiss Applied Science and Technology, 9(2), 1090–1102. https://doi.org/10.55214/25768484.v9i2.4659

Mubarok, Y., Rokhmawati, R. I., & Amalia, F. (2024). Pengembangan e-modul pada mata pelajaran administrasi sistem jaringan untuk kelas 11 TKJ di SMK Negeri 2 Malang dengan model 4-D. Journal of Educational and Technology, 1(1), 1–10. https://doi.org/10.31932/jutech.v6i2.5251

Naushabekov, Z., Maxuto, S., Mansurova, A., & Japashov, N. (2025). Effect of project-based learning on middle school students’ conceptual understanding of mechanics: A quasi-experimental study. European Journal of Science and Mathematics Education, 13(3), 225–237. https://doi.org/10.30935/scimath/16826

Nisa, A., Wijaya, I., & Sefriani, R. (2023). Uji praktikalitas e-modul pembelajaran project based learning menggunakan Sigil pada mata pelajaran dasar-dasar kejuruan siswa kelas X PPLG di SMK Negeri 1 Singkarak. Pijar: Jurnal Pendidikan dan Pengajaran, 2(1), 12–20. https://doi.org/10.58540/pijar.v2i1.427

O'Quin, K., & Besemer, S. P. (2006). Using the Creative Product Semantic Scale as a metric for results-oriented business. Creativity and Innovation Management, 15(1), 34–44. https://doi.org/10.1111/j.1467-8691.2006.00367.x

Paramartha, D. Y., & Setiawan, I. N. (2025). Mismatch pendidikan-pekerjaan pemuda Indonesia: Implikasi bagi bonus demografi. Badan Pusat Statistik.

Rahmi, N. N., Kusnadi, K., & Hamdiyati, Y. (2025). Use of e-module based on local potential projects to provide creative thinking abilities for high school students. BIO-INOVED: Jurnal Biologi-Inovasi Pendidikan, 7(2), 218–227. https://doi.org/10.20527/bino.v7i2.21629

Resmanti, P., Faridah, A., & Hendriyani, Y. (2024). Development of the e-module with project-based learning for the flat pattern design course. Journal of Innovation in Educational and Cultural Research, 5(3), 408–416. https://doi.org/10.46843/jiecr.v5i3.1505

Riski, V., Sutopo, Y., Harianingsih, Subali, B., & Widiarti, N. (2025). Exploring trends and impacts of problem based learning e-modules in elementary science learning: Systematic literature review. Journal of Innovation and Research in Primary Education, 4(3), 420–429. https://doi.org/10.56916/jirpe.v4i3.1282

Rizkylillah, M. S., Soeprijanto, & Muksin. (2025). Analysis of the implementation of project-based vocational learning programs as 21st century learning in vocational schools. International Journal of Research in Education and Science (IJRES), 11(4), 882–895. https://doi.org/10.46328/ijres.3770

Rizal, R., Ganefri, & Ambiyar. (2024). Developing a project-based learning-based e-module to enhance critical thinking skills on vocational students. Jurnal Pendidikan Teknologi Kejuruan, 7(3), 213–228. https://doi.org/10.24036/jptk.v7i3.37923

Sari, S., Saragih, A. H., & Mursid, R. (2024). Exploring bread making: Developing an interactive e-module based on a project-based learning model for vocational high school students. Jurnal Ilmu Pendidikan STKIP Kusuma Negara, 16(1), 9–25. https://doi.org/10.37640/jip.v16i1.1956

Suradika, A., Dewi, H. I., & Nasution, M. I. (2023). Project-based learning and problem-based learning models in critical and creative students. Jurnal Pendidikan IPA Indonesia, 12(1), 153–167. https://doi.org/10.15294/jpii.v12i1.39713

Downloads

Published

2026-11-04

How to Cite

Fikriyah, I., Susarno, L. H., & Diningrat, S. W. M. (2026). URGENSI PENGEMBANGAN E-MODUL MODELLING LANJUTAN BERBASIS PJBL DALAM PEMAHAMAN KONSEP DAN KREATIVITAS PRODUK ANIMASI SMK. EDUCATOR : Jurnal Inovasi Tenaga Pendidik Dan Kependidikan, 6(4), 2093–2101. https://doi.org/10.51878/educator.v6i4.15933

Issue

Section

Articles

Similar Articles

1 2 3 4 5 6 7 8 > >> 

You may also start an advanced similarity search for this article.