EFEKTIVITAS LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK ROLE PLAYING UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA

Authors

  • Mahmuddah Dewi Edmawati Universitas Veteran Bangun Nusantara
  • Tri Putri Octapia Universitas Veteran Bangun Nusantara
  • M. Sofyan Wahyudi SMAN 1 Nguter

DOI:

https://doi.org/10.51878/secondary.v6i4.16054

Abstract

ABSTRACT

Learning motivation is an important aspect in supporting students’ engagement in the learning process. Based on initial observations of students in class X-7 at SMAN 1 Nguter, several students appeared less enthusiastic, tended to be passive, and had difficulty maintaining focus during learning activities. This study aimed to examine changes in students’ learning motivation after receiving group guidance services using the role playing technique. The study employed a quantitative approach with a pre-experimental method and a one-group pretest-posttest design. The research was conducted from September 3 to 17, 2026. The participants were 8 students selected through purposive sampling based on the criteria of having completed the pretest, obtained the lowest learning motivation scores, and being willing to participate in the entire series of services. The research instrument was a learning motivation questionnaire consisting of 33 items covering six indicators of learning motivation. Group guidance services using the role playing technique were provided in two sessions, each lasting 1 × 45 minutes. The data were analyzed using descriptive statistics and the Wilcoxon Signed-Rank Test. The results showed an increase in the mean learning motivation score from 69.75 on the pretest to 104.88 on the posttest, with an increase of 35.13 points. The Wilcoxon Signed-Rank Test yielded Z = -2.524 and Asymp. Sig. (2-tailed) = 0.012 (< 0.05), with all participants showing increased scores. The main limitation of this study was the small sample size of only 8 students and the absence of a control group. The findings indicate a change in students’ learning motivation following the intervention, suggesting that role playing can serve as an alternative guidance and counseling technique to support the improvement of students’ learning motivation.

ABSTRAK

Motivasi belajar merupakan salah satu aspek penting dalam mendukung keterlibatan siswa dalam proses pembelajaran. Berdasarkan observasi awal pada siswa kelas X-7 SMAN 1 Nguter, ditemukan beberapa siswa yang terlihat kurang bersemangat, cenderung pasif, dan kurang fokus dalam mengikuti kegiatan pembelajaran. Penelitian ini bertujuan untuk mengetahui perubahan motivasi belajar siswa setelah diberikan layanan bimbingan kelompok dengan teknik role playing. Penelitian menggunakan pendekatan kuantitatif dengan metode pre-eksperimental dan desain one-group pretest-posttest. Penelitian dilaksanakan pada tanggal 3-17, September 2026. Subjek penelitian berjumlah 8 siswa yang dipilih melalui teknik purposive sampling berdasarkan kriteria telah mengikuti pretest, memperoleh skor motivasi belajar terendah, dan bersedia mengikuti seluruh rangkaian layanan. Instrumen penelitian berupa angket motivasi belajar yang terdiri atas 33 butir pernyataan dengan enam indikator motivasi belajar. Layanan bimbingan kelompok dengan teknik role playing diberikan dalam dua kali pertemuan, masing-masing berdurasi 1 × 45 menit. Data dianalisis menggunakan statistik deskriptif dan Wilcoxon Signed-Rank Test. Hasil penelitian menunjukkan peningkatan rata-rata skor motivasi belajar dari 69,75 pada pretest menjadi 104,88 pada posttest, dengan selisih peningkatan sebesar 35,13 poin. Hasil uji Wilcoxon Signed-Rank Test menunjukkan nilai Z = -2,524 dan Asymp. Sig. (2-tailed) = 0,012 (< 0,05), dengan seluruh subjek mengalami peningkatan skor. Keterbatasan penelitian ini adalah jumlah subjek yang hanya terdiri atas 8 siswa dan tidak adanya kelompok kontrol. Hasil penelitian menunjukkan adanya perubahan motivasi belajar setelah pemberian layanan, sehingga teknik role playing dapat menjadi salah satu alternatif layanan bimbingan dan konseling dalam membantu meningkatkan motivasi belajar siswa.

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Published

2026-10-17

How to Cite

Edmawati, M. D., Octapia, T. P., & Wahyudi, M. S. (2026). EFEKTIVITAS LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK ROLE PLAYING UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA. SECONDARY: Jurnal Inovasi Pendidikan Menengah , 6(4), 3295–3307. https://doi.org/10.51878/secondary.v6i4.16054

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