PENGEMBANGAN MEDIA PEMBELAJARAN KARTU DOMINO PADA MATERI PERKALIAN MATEMATIKA KELAS III SDIT BINA INSAN
DOI:
https://doi.org/10.51878/elementary.v7i1.16338Keywords:
DOMBARA, Kartu Domino, Media Pembelajaran, Perkalian, BloraAbstract
This study was motivated by students' difficulty in understanding the abstract concept of multiplication and the limited availability of engaging, concrete learning media. It aimed to develop DOMBARA (Domino Barongan Blora), a domino card learning medium for multiplication of whole numbers up to 100 for third-grade students at SDIT Bina Insan, and to determine its feasibility. The study employed Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). The participants were one media expert, one material expert, and nine third-grade students. Data were collected through observation, interviews, media and material expert validation sheets, and a student response questionnaire, and were analyzed using descriptive quantitative analysis. The results showed that the media expert validation reached 93.2% and the material expert validation reached 97.2%, with an average feasibility of 95.2% (very good category). The limited trial with nine students yielded an average response of 95.83% (very good category). With the integration of local cultural illustrations of Barongan Blora, DOMBARA is considered a concrete, contextual, and feasible alternative medium for learning multiplication. However, this study was limited to feasibility and initial response testing and did not measure the effectiveness of the media on learning outcomes.
Downloads
References
Adawiyah, A. R., & Kowiyah, K. (2021). Pengembangan media kartu domino pada pembelajaran matematika operasi perkalian siswa sekolah dasar. Jurnal Basicedu, 5(4), 2370–2376. https://doi.org/10.31004/basicedu.v5i4.1224
Ananda, S. R., & Zulfadewina, Z. (2023). Analysis of the effect of Powtoon application interactive learning media on mathematics learning ability of elementary school students. Jurnal Paedagogy, 10(1), 268–276. https://doi.org/10.33394/jp.v10i1.5688
Andarsa, F. D., Setiawati, F. P., Adrias, A., & Syam, S. P. (2025). Pengaruh penggunaan media konkret dalam meningkatkan minat belajar peserta didik pada mata pelajaran matematika di sekolah dasar. Jurnal Inovasi Pembelajaran Matematika: PowerMathEdu, 4(2), 357–364. https://doi.org/10.31980/pme.v4i2.2587
Anggraini, H. I., Nurhayati, N., & Kusumaningrum, S. R. (2021). Penerapan media pembelajaran game matematika berbasis HOTS dengan metode Digital Game Based Learning (DGBL) di sekolah dasar. Jurnal Pendidikan Indonesia, 2(11), 1885–1896. https://doi.org/10.59141/japendi.v2i11.356
Astriani, L., & Khairani, N. A. (2022). Development of a multiplication learning media for primary school mathematics using Multiple Math Card. Jurnal Pendidikan MIPA, 23(2), 712–722. https://doi.org/10.23960/jpmipa/v23i2.pp712-722
Badan Standar, Kurikulum, dan Asesmen Pendidikan. (2024). Keputusan Kepala Badan Standar, Kurikulum, dan Asesmen Pendidikan Nomor 032/H/KR/2024 tentang capaian pembelajaran pada pendidikan anak usia dini, jenjang pendidikan dasar, dan jenjang pendidikan menengah. Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi.
Cahyono, A., Sunarto, S., Da Ary, D., & Prameswari, N. S. (2023). Between mystical and entertainment: A study on Barongan show in Blora, Indonesia. Research Journal in Advanced Humanities, 4(1), 44–62. https://doi.org/10.58256/rjah.v4i1.1207
Debrenti, E. (2024). Game-based learning experiences in primary mathematics education. Frontiers in Education, 9, 1331312. https://doi.org/10.3389/feduc.2024.1331312
Hutabri, E. (2022). Validitas media pembelajaran multimedia pada mata pelajaran simulasi dan komunikasi digital. In Prosiding Seminar Nasional Ilmu Sosial Dan Teknologi (SNISTEK) (Vol. 4, pp. 296-300). https://ejournal.upbatam.ac.id/index.php/prosiding/en/article/view/5363
Igo, O. P., Laksana, D. N. L., Noge, M. D., & Qondias, D. (2024). Analisis kemampuan numerasi siswa sekolah dasar dalam menyelesaikan soal matematika: Studi di SD Inpres Dhereisa. Jurnal Pendidikan Indonesia, 5(7), 324–337. https://doi.org/10.59141/japendi.v5i7.2857
Lestari, D. A., Hanifa, M., & Rosita, D. (2025). Pengembangan media kartu domino untuk mengenalkan konsep dasar matematika siswa kelas II sekolah dasar. JISPE Journal of Islamic Primary Education, 6(1), 25–33. https://doi.org/10.51875/jispe.v6i01.586
Muhammad, A. F. N., & Gunawan, G. (2025). Peran etnomatematika dalam pendidikan matematika di tingkat sekolah dasar. Ideguru: Jurnal Karya Ilmiah Guru, 10(1), 720–727. https://doi.org/10.51169/ideguru.v10i1.1092
Nur, M. A. (2025). Meta analisis pengaruh permainan tradisional terhadap hasil belajar matematika siswa sekolah dasar di Indonesia. Kognitif: Jurnal Riset HOTS Pendidikan Matematika, 5(2), 494–505. https://doi.org/10.51574/kognitif.v5i2.2921
Pamungkas, D., Sundari, R. S., & Saputro, B. A. (2022). Analisis kesulitan belajar matematika materi perkalian dan pembagian pada siswa kelas III. Jurnal Cerdas Mendidik, 1(1), 1-13. https://doi.org/10.26877/cm.v1i1.12298
Pratiwi, K. R., Nurmaina, M., & Aridho, F. F. (2022). Penerapan etnomatematika dalam pembelajaran matematika pada jenjang sekolah dasar. Himpunan: Jurnal Ilmiah Mahasiswa Pendidikan Matematika, 2(1), 99-105. https://jim.unindra.ac.id/index.php/himpunan/article/view/3810
Putri, V. A. D. (2021). Pengembangan media kartu domino matematika berbasis aplikasi Microsoft Power Point untuk meningkatkan penguasaan fakta dasar perkalian pada siswa kelas III SD Islam As-Shofa Pekanbaru [Skripsi, Universitas Islam Negeri Sultan Syarif Kasim Riau]. UIN Sultan Syarif Kasim Riau Repository. https://repository.uin-suska.ac.id/53555/
Shidqi, L., Trisniawati, T., & Rhosyida, N. (2023). The development of kobatar learning media for learning mathematics in elementary school. Advances in Mobile Learning Educational Research, 3(2), 886-892. https://doi.org/10.25082/AMLER.2023.02.015
Utami, N. D., Mariana, N., & Ekawati, R. (2026). The impact of ethnomathematics approach on numeracy and mathematical reasoning skills of elementary school students: A systematic literature review. Jurnal Riset Pendidikan dan Inovasi Pembelajaran Matematika, 10(1), 74–89. https://doi.org/10.26740/jrpipm.v10n1.p74-89
Yahya, A. A. Y., Gunarhadi, G., & Riyadi, R. (2023). Needs analysis of Android game media in mathematics learning to increase learning interest of elementary school students. Dalam Proceedings of ICLIQE 2022 (pp. 705–715). https://doi.org/10.2991/978-2-38476-114-2_66
Yusron, A., Muffidah, D. N., Rahmawati, I., Lahfah, N. F., & Rasilah. (2024). Media pembelajaran matematika di sekolah dasar. Cendikia: Jurnal Pendidikan dan Pengajaran, 2(9), 559–573. https://jurnal.kolibi.org/index.php/cendikia/article/view/2821
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 ELEMENTARY: Jurnal Inovasi Pendidikan Dasar

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.















