GAMIFICATION AND MICROLEARNING IN BUDDHIST EDUCATION: INNOVATIVE MEDIA TO ADDRESS STUDENT FATIGUE

Authors

  • Sima Novita Dewi Buddhist Education Department, Jinarakkhita Buddhist College of Lampung, Indonesia
  • Susanto Susanto Buddhist Education Department, Jinarakkhita Buddhist College of Lampung, Indonesia
  • Taridi Taridi Buddhist Education Department, Jinarakkhita Buddhist College of Lampung, Indonesia
  • Komang Sutawan Buddhist Education Department, Jinarakkhita Buddhist College of Lampung, Indonesia

DOI:

https://doi.org/10.51878/edutech.v5i4.7962

Keywords:

Gamification, Microlearning, Student Fatigue, Buddhist Education, Digital Pedagogy

Abstract

ABSTRACT

The integration of digital technology in higher education presents both opportunities and challenges, including the risk of student fatigue due to intensive digital engagement. This study aims to investigate the effects of gamification and microlearning on reducing student fatigue in a Buddhist higher education context. The study was conducted at a private Buddhist university with a population of 132 students, of which 99 respondents were selected as the sample. A quantitative explanatory survey method was employed, with data collected through a validated Likert-scale questionnaire to assess students’ perceptions of digital learning strategies and their levels of academic fatigue. Multiple linear regression analysis indicated that both gamification and microlearning significantly contributed to reducing fatigue, with microlearning having a more substantial effect. The findings highlight the importance of concise, interactive, and focused learning strategies in maintaining mental energy, enhancing cognitive efficiency, and promoting reflective learning experiences. Theoretically, this study enriches the literature on digital pedagogy in religious higher education by emphasizing the complementary effects of gamification and microlearning on student well-being. Practically, the results suggest that institutions can design hybrid learning models integrating gamification, microlearning, and learning analytics to build an adaptive and sustainable ecosystem. Future research could explore the use of innovative tools, such as virtual reality, to further enhance learning experiences and reduce academic fatigue across various educational contexts.

ABSTRAK

Integrasi teknologi digital dalam pendidikan tinggi menghadirkan peluang sekaligus tantangan, termasuk risiko kelelahan mahasiswa akibat keterlibatan digital yang intensif. Penelitian ini bertujuan untuk menyelidiki dampak gamifikasi dan pembelajaran mikro dalam mengurangi kelelahan mahasiswa di lingkungan pendidikan Buddhis. Studi dilakukan di sebuah perguruan tinggi Buddhis swasta dengan populasi 132 mahasiswa, dari mana 99 responden dipilih sebagai sampel. Metode yang digunakan adalah survei kuantitatif eksplanatif, dengan data dikumpulkan melalui kuesioner skala Likert yang tervalidasi untuk menilai persepsi mahasiswa terhadap strategi pembelajaran digital dan tingkat kelelahan akademik mereka. Analisis regresi linier berganda menunjukkan bahwa gamifikasi dan pembelajaran mikro berkontribusi signifikan dalam mengurangi kelelahan, dengan pembelajaran mikro memberikan pengaruh yang lebih substansial. Temuan ini menekankan pentingnya strategi pembelajaran yang ringkas, interaktif, dan terfokus untuk mempertahankan energi mental, meningkatkan efisiensi kognitif, dan mendorong pengalaman belajar yang reflektif. Secara teoretis, studi ini memperkaya literatur tentang pedagogi digital dalam pendidikan tinggi keagamaan dengan menyoroti dampak komplementer gamifikasi dan pembelajaran mikro terhadap kesejahteraan mahasiswa. Secara praktis, hasil penelitian menunjukkan bahwa institusi dapat merancang model pembelajaran hibrida yang mengintegrasikan gamifikasi, pembelajaran mikro, dan analitik pembelajaran untuk membangun ekosistem yang adaptif dan berkelanjutan. Penelitian selanjutnya dapat mengeksplorasi penggunaan perangkat inovatif, seperti realitas virtual, untuk lebih meningkatkan pengalaman belajar dan mengurangi kelelahan akademik di berbagai konteks pendidikan.

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Published

2025-12-14

How to Cite

Dewi, S. N., Susanto, S., Taridi, T., & Sutawan, K. (2025). GAMIFICATION AND MICROLEARNING IN BUDDHIST EDUCATION: INNOVATIVE MEDIA TO ADDRESS STUDENT FATIGUE. EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi, 5(4), 819-827. https://doi.org/10.51878/edutech.v5i4.7962

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