PEMANFAATAN APLIKASI CANVA SEBAGAI MEDIA PEMBELAJARAN IPA DI SDN 31 PONTIANAK BARAT
DOI:
https://doi.org/10.51878/elementary.v5i4.7207Keywords:
Aplikasi Canva, Media Pembelajaran, Pembelajaran IPAAbstract
This research is motivated by the demands of digital transformation in education and the potential of the Canva application as an engaging visual learning medium, particularly for science subjects, which are often abstract. Despite its recognized potential, Canva's practical implementation in Indonesian elementary schools remains limited. The focus of this research is to examine the implementation of the Canva application as a science learning medium at SDN 31 West Pontianak, covering teacher knowledge, the planning process, classroom practice, and an evaluation of its strengths and limitations. The study used a descriptive qualitative approach, with data collected through in-depth interviews with three class teachers and the principal, as well as documentation of the learning media. Data analysis was conducted thematically. The results show Canva adoption driven by the Belajar.id account, with systematic implementation in planning and media diversification (LKPD, quizzes, videos). The main finding was a significant positive impact on students' learning motivation and understanding of abstract science concepts. Canva's strengths include ease of use and visualization, but internet connectivity is limited. It is concluded that Canva is an effective and impactful science learning medium, supported by teacher collaboration, but requires solutions to infrastructure challenges and sustainable access.
ABSTRAK
Penelitian ini dilatarbelangi oleh tuntutan transformasi digital dalam pendidikan dan potensi aplikasi Canva sebagai media pembelajaran visual yang menarik, khususnya untuk mata pelajaran IPA yang seringkali bersifat abstrak. Meskipun potensinya diakui, implementasi praktis Canva di sekolah dasar Indonesia masih terbatas dikaji. Fokus penelitian ini adalah mengkaji implementasi aplikasi Canva sebagai media pembelajaran IPA di SDN 31 Pontianak Barat, mencakup pengetahuan guru, proses perencanaan, praktik di kelas, serta evaluasi kelebihan dan keterbatasannya. Penelitian menggunakan pendekatan kualitatif deskriptif, dengan pengumpulan data melalui wawancara mendalam terhadap tiga guru kelas dan kepala sekolah, serta dokumentasi media pembelajaran. Analisis data dilakukan secara tematik. Hasil penelitian menunjukkan adopsi Canva yang didorong oleh akun Belajar.id, dengan implementasi sistematis dalam perencanaan dan diversifikasi media (LKPD, kuis, video). Temuan utama adalah dampak positif signifikan pada motivasi belajar dan pemahaman konsep abstrak IPA oleh siswa. Kelebihan Canva meliputi kemudahan penggunaan dan visualisasi, namun terkendala konektivitas internet. Disimpulkan bahwa Canva merupakan media pembelajaran IPA yang efektif dan berdampak positif, didukung oleh kolaborasi guru, namun memerlukan solusi untuk tantangan infrastruktur dan keberlanjutan akses.
References
Amalia, F., Salahuddin, R., & Astutik, A. P. (2023). Utilisation Of Canva Application And Student Worksheet Digital-Based Islamic Learning. Edunesia Jurnal Ilmiah Pendidikan, 5(1), 70. https://doi.org/10.51276/edu.v5i1.546
Azizurahman, A., et al. (2025). Peran Tenaga Kependidikan Sebagai Agen Inovasi Dalam Meningkatkan Kualitas Pendidikan Di Madrasah. Learning Jurnal Inovasi Penelitian Pendidikan Dan Pembelajaran, 5(1), 131. https://doi.org/10.51878/learning.v5i1.4314
Bobek, E., & Tversky, B. (2016). Creating Visual Explanations Improves Learning. Cognitive Research Principles And Implications, 1(1). https://doi.org/10.1186/s41235-016-0031-6
Bonefont, V., Carbino, B., & Zakerzadeh, R. (2022). Addressing Test Anxiety Using Game-Based Assessment. Biomedical Engineering Education, 2(2), 319. https://doi.org/10.1007/s43683-022-00082-3
Çi?dem, H., et al. (2024). Unlocking Student Engagement And Achievement: The Impact Of Leaderboard Gamification In Online Formative Assessment For Engineering Education. Education And Information Technologies. https://doi.org/10.1007/s10639-024-12845-2
Creswell, J. W., & Creswell, J. D. (2018). Research Design: Qualitative, Quantitative, And Mixed Methods Approaches (5th ed.). Thousand Oaks, CA: SAGE Publications. https://edge.sagepub.com/creswellrd5e
Fauziah, A. N. M., et al. (2024). Optimalisasi Kurikulum Merdeka Melalui Pelatihan Guru Untuk Mengimplementasikan Teknologi AI Dalam Pengembangan Media Pembelajaran. Sasambo Jurnal Abdimas (Journal Of Community Service), 6(4), 702. https://doi.org/10.36312/sasambo.v6i4.2206
Gobel, A. R., et al. (2025). Pengaruh Model PBL Berbantuan Video Animasi Terhadap Kemampuan Pemecahan Masalah Pada Materi Penjumlahan Pengurangan Pecahan. Science Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(3), 1059. https://doi.org/10.51878/science.v5i3.6655
Hasanah, M., et al. (2024). Pengaruh Model Pembelajaran Portofolio Berbantuan Media Canva Terhadap Hasil Belajar Siswa Pada Mata Pelajaran PPKn Di SMP Negeri 6 Mataram. Social Jurnal Inovasi Pendidikan IPS, 4(2), 77. https://doi.org/10.51878/social.v4i2.3134
Hobri, H., & Fitriyani, R. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Canva Pada Mata Pelajaran Matematika. Jurnal Pendidikan Matematika, 14(1), 45–53.
Husain, M., et al. (2025). Pengembangan Media Pembelajaran Clever Zone Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPAS Di Kelas V SD. Science Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(2), 889. https://doi.org/10.51878/science.v5i2.5720
Kusumawati, S. A., et al. (2025). Pemanfaatan Aplikasi Canva Dalam Pembelajaran IPAS Di Kelas 5 SD Negeri 3 Jabalsari. Social Jurnal Inovasi Pendidikan IPS, 5(3), 1145. https://doi.org/10.51878/social.v5i3.6411
Maizaliani, C. R., et al. (2024). Utilizing Visual Teaching Materials To Assist Students In Science Subjects Improves Science Process Skills. Jurnal Penelitian Pendidikan IPA, 10(4), 2162. https://doi.org/10.29303/jppipa.v10i4.6815
Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative Data Analysis: A Methods Sourcebook (3rd ed.). Thousand Oaks, CA: SAGE Publications. https://us.sagepub.com/en-us/nam/qualitative-data-analysis/book237434
Razilu, Z., & Iskandar, B. (2025). Pelatihan Pemanfaatan Multimedia Interaktif Di Madrasah Ibtidaiyah. Community Jurnal Pengabdian Kepada Masyarakat, 5(2), 348. https://doi.org/10.51878/community.v5i2.7007
Shofawati, A., Widodo, W., & Sari, D. A. P. (2023). The Use Of Multimedia Interactive To Improve Students Science Literacy In The New Normal Era. Jurnal Pijar MIPA, 18(1), 65–71. https://doi.org/10.29303/jpm.v18i1.3832
Sirajuddin, S., & Wahditiya, U. (2024). Utilization Of Canva Application For Elementary School Learning Media: A Practical Guide For Teachers. Journal Of Educational Technology Development, 7(1), 23–35.
Siregar, E. (2021). Penggunaan Canva Dalam Pembelajaran Daring Di Masa Pandemi. Jurnal Teknologi Pendidikan, 23(3), 132–140.
Sugiarni, W., Widiastuti, D. E., & Tahrun. (2024). The Implementation Of Canva As A Digital Learning Tool In English Learning At Vocational School. English Learning Innovation, 5(2), 264. https://doi.org/10.22219/englie.v5i2.34839
Suhendra, A., & Kurniawan, A. (2024). Implementasi Problem Based Learning Dengan Strategi Reading Guide Untuk Meningkatkan Pemahaman Konsep Fisika Siswa. Science Jurnal Inovasi Pendidikan Matematika Dan IPA, 4(3), 164. https://doi.org/10.51878/science.v4i3.3131
Sulistyowati, E., Widodo, A., & Rochintaniawati, D. (2023). The Effectiveness Of Visual Learning Media In Improving Science Concept Understanding In Elementary Schools. Indonesian Journal Of Science Education, 12(1), 45–58.
Tasmayanti, L., et al. (2025). Analisis Kebutuhan Pengembangan Multimedia Pembelajaran Interaktif Berbantuan Canva Pada Materi Jaring-Jaring Makanan Di Sekolah Dasar. Science Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(2), 648. https://doi.org/10.51878/science.v5i2.5223
Tømte, C., & Smedsrud, J. (2023). Governance And Digital Transformation In Schools With 1:1 Tablet Coverage. Frontiers In Education, 8. https://doi.org/10.3389/feduc.2023.1164856
Widianto, W., et al. (2025). Pengaruh Media Audio Visual Terhadap Minat Belajar Siswa Bahasa Indonesia Materi Kosakata Di SDN 148 Palembang. Learning Jurnal Inovasi Penelitian Pendidikan Dan Pembelajaran, 5(3), 1434. https://doi.org/10.51878/learning.v5i3.6031
Yefterson, R. B., et al. (2025). Optimalisasi Layanan Les Berbasis Digital Untuk Meningkatkan Pendidikan Melalui Program KKN UNP Di Nagari Lubuk Besar. Community Jurnal Pengabdian Kepada Masyarakat, 5(1), 297. https://doi.org/10.51878/community.v5i1.6862
Yuliana, D., Rahmawati, I., & Setiawan, A. (2023). Canva As Creative, Innovative, And Collaborative Video Learning Media In Elementary Education. Journal Of Elementary Education Innovation, 6(2), 112–125.
Yuliana, Y., et al. (2025). Analisis Potensi Kebutuhan Pengembangan Video Animasi Konsep Jaring-Jaring Makanan Berbasis Canva Pada Pelajaran IPAS Kelas V SD. Science Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(2), 797. https://doi.org/10.51878/science.v5i2.5227
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 ELEMENTARY: Jurnal Inovasi Pendidikan Dasar

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.














